![]() ![]() I have a slime at the moment thats level 339 + Cooking, Slime alchemy & progress from slime lab it decimates clearing dungeons at ONLY the slimes rate of bonus not including gear that does Dungeon Damage+ 4.32M Damage bonus. Because you will skip your XP progress by injecting before you reach near your lower cap. Don't inject your slimes to become the "Up to date" stat rate. Reason you want to do this is because what actually works is speed up progress. All my current MCR modifies are pretty invested into and i only get tiniest incremental gain which wont break this. I have heavily invested into mana cap rate on Perks 3 and i am at 9000 mana cap rate Alchemy, so those wont help me. That when i log into the game again my overall gains are massive compared to not cooking for the boosts.įor Fast slime training, be sure to focus on letting your slimes that you aquire level to a point that no longer benefits, then recycle them or add them to your adventure. How should i proceed about increasing my mana cap rate past 5e60 I am already at 0 mana cap rate between 500e51 and 5e60. Cooking does not work offline, but i have noticed that if i cook for boosts before logging out. However, Equipment from adventure does also. DO NOT Neglect them at any point.Īs for slimes they do not work offline, Museum doesn't also to my knowledge. Do not forget to work on your Exp shop for mana cap rate and both refill and power. Do not bother with Slimes for Mana Refill or Mana cap rate, what you want to find are a slime that focuses on perm demons.īelieve me it will propel you massively with progress. Im in the 70 levelīest advice i can give would be focusing on Slime lab for Slime bonus and Alchemy bonus while working on Alchemy at the same time for Slime bonus %. In the very beginning, gather adventure gear makes a BIG difference, tho. My next objective is to reach 5e15 Gems, with nearly no dedication to it, apart from the required demons, and a few cooking every few hoursġ.- reduced the need for demons to 4151 each one, but thats no so great, i got 50k demonsĢ.- speed is no changed, just less demons required Im making now 10 gathers per second each type Juice spent in the 3 formulas around 200k, +23% +13% + 11% Exp/Speed/Res So I finally have these Gather bonus in museumĬooking non stop for Exp & Res is now easy to obtain while gathering. ![]() (I got 4 slots in museum, also Farmer life 2) I don't know if it will be enough to change the conclusion, but it can't hurt to check.I ve dedicated all the day to prepare the 2nd gather museum Gather slime, that was a good idea, as no main slime needed now. Of course you might check that with your own numbers, in case there's a difference in what kind of gear we have access to. I can sit here with the refill gear and gain roughly 7.75e9 cap every 1.19 seconds, or I can sit here with the cap gear and gain roughly 8.5e9 cap every 1.19 seconds. But ignoring that and just running with those numbers. Numbers will change over time because of whatever is going on behind the scenes to create each of those numbers. ![]() I'm more casual in my approach with the game and haven't put any thought into this myself, but.Įquipping the gear at the top of the "mana refill" sort I end up with about 975.1e21 mana created every 1.19 seconds and "next life's cap increases by 1 per 125.7e12 mana created".Įquipping the gear at the top of the "mana cap rate" sort I end up with about 333.5e21 mana created every 1.19 seconds and "next life s cap increases by 1 per 38.8e12 mana created". ![]()
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